[Cypher]: Burst – 1st Day of progress

The 1st in-game screenshot from [Cypher]: BurstIt’s been difficult to stop procrastinating and start working on this project but I was able to somehow focus enough today to get some work done. I haven’t really done much yet since I’ve just re-started this project for the Ludum Dare October challenge, but I’ve begun by changing the camera perspective and adding a new camera follow script, then editing the code for the onyx’s animation and controls to better suit the 2D mode. Now I just need to refine this a bit and make some levels….


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